


Portfolio
Recording Engineer & Audio Restoration & Audio Editing
I played an active role in recording the necessary sounds, performing sound restoration (such as noise cleaning), and editing the sounds for the Electricity sound effects pack. Throughout this process, I worked meticulously to achieve high-quality and clean sound effects.












Recording Engineer & Sound Desing & Audio Editing
In the development process of the Sci-Fi User Interface sound effects pack, I was involved in the stages of sound recording, sound design, and sound editing. I meticulously recorded each sound, removed unwanted noise, and enhanced clarity to provide an impactful, high-quality audio experience.
Recording Engineer & Audio Restoration & Audio Editing
In the development of the Zombie Voices sound effects pack, I was involved in sound editing, recording, and noise cleaning. During the recording phase, we had a lot of fun working in a creative and lively atmosphere while meticulously capturing each sound. I cleaned up unwanted noise and enhanced clarity to deliver a high-quality and impactful sound experience. This process was both fun and intense, ensuring the eerie and unsettling atmosphere was conveyed in the best possible way.
Recording Engineer & Audio Restoration & Audio Editing
In the development of the Rip & Tear sound effects pack, I was responsible for sound editing, recording, and noise cleaning. I recorded each sound with precision, carefully removing unwanted noise and refining the audio to deliver a high-quality, intense sonic experience, fitting the chaotic and powerful nature of the theme.
Recording Engineer & Audio Restoration & Audio Editing
In the development of the Fist & Fury: Ultimate Fight Pack sound effects pack, I was involved in the recording and noise-cleaning stages. I conducted the recording process alongside my valuable team members. Once the recordings were completed, I removed unwanted noise to enhance clarity and delivered clean, refined sounds to the design team for use in the design stage.
Recording Engineer & Audio Restoration & Audio Editing
In the production process of the Eat & Drink sound effects pack, I carried out the professional recording of the necessary sounds, removed unwanted noise, and performed detailed sound editing to ensure high quality. I undertook a comprehensive sound restoration and editing process to convey food and drink themes in the clearest and most impactful way.
Recording Engineer & Audio Restoration & Audio Editing
In the development of the Gun Mechanic Assault Rifles sound effects pack, I was involved in sound recording, editing, noise cleaning, and design stages. First, I conducted research to acquire the necessary weapons and select the right equipment for recording. Then, I carefully recorded each weapon sound, removed unwanted noise, and enhanced clarity to achieve high-quality, realistic sounds. Throughout this process, I worked meticulously to ensure each sound would be heard in the most powerful and impactful way possible.
Recording Engineer & Audio Restoration & Audio Editing
I worked on sound recording, editing, noise cleaning, and sound design for the development of the Toy Guns sound effects pack. I acquired the toy guns and ensured each one produced accurate sounds, then carefully edited the recordings to remove unwanted noise. I worked meticulously to create sounds that reflect the fun and playful spirit of toy guns.
Recording Engineer & Audio Restoration & Audio Editing
I was involved in sound recording, editing, noise cleaning, and sound design during the development of the Christmas Games sound effects pack. I worked meticulously to create sounds that reflect the cheerful and energetic atmosphere of the holiday season. Each recording was carefully edited to remove unwanted noise and enhance clarity, ensuring a festive and vibrant result.
Recording Engineer & Audio Restoration & Audio Editing
In the development of the UI Click sound effects pack, I handled sound recording, editing, and noise cleaning. The recording process was quite enjoyable; I carefully captured each click sound, cleaned up unwanted noise, and enhanced clarity to achieve high-quality sounds
Recording Engineer & Audio Restoration & Audio Editing
In the development of the Pop Sound Effects pack, I handled sound recording, editing, and noise cleaning. The recording process was quite fun; I carefully captured each pop sound, cleaned up unwanted noise, and enhanced clarity to achieve high-quality sounds.
Composer & Arranger
I was responsible for the composition, arrangement, and mixing stages of the entire Soundtrack Radio: EDM music pack. The pack combines different genres like trap and trance to create an energetic and dynamic atmosphere. I carefully composed and arranged each track, ensuring the music flowed harmoniously. In the mixing stage, I focused on balancing all elements correctly, aiming to deliver the unique energy of each genre in the best way possible to the listener.

Gallery

Services



Recording Engineer
Audio Restoration
Post Production
I provide tailored sound recordings to match the concept and style of your project, whether it’s for a game, film, or any other type of media, ensuring the best audio experience.
I offer professional sound restoration services, enhancing the clarity and quality of your audio while preserving its original character. I transform your audio recordings into cleaner and more impactful versions, elevating the listening experience to the highest level.
With my post-production services, I edit and enhance your audio recordings to align with the concept of your project. By paying attention to detail during the editing, mixing, and mastering stages, I ensure a professional result.

Some My Software Knowledge



Izotope RX
Acon Digital Acoustica
Reaper



Logic
Studio One
Fl Studio
Experience
Recording Engineer/Studio Assistant
Madrooster Game Audio Lab.
(2022-2024)
Recording Engineer/Studio Assitant
SwishSwoosh
(2022-2024)
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Conducted on-location and studio recordings to create realistic sound designs.
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Worked on various sound effects packages to expand sound libraries.
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Provided professional recording and editing services for in-game audio.
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Contributed to 10+ sound and music libraries with professional recordings and audio restoration.
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Conducted thorough research and planning to meet project-specific needs.
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Executed meticulous recording and sound editing processes for Kontakt Libraries.









Ümit Yurdagül
I am Ümit Yurdagül, 27 years old. Music has always been a passion for me, leading me to pursue a professional journey in sound editing and audio engineering. Between 2022 and 2024, I worked as a sound editor and recording engineer at Swish-Swoosh and MadRooster Game Audio Lab. These experiences helped me enhance my skills, particularly in game audio design and professional recording techniques. I truly enjoy creating innovative solutions for each project and adding my unique touch to music and sound.
