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Portfolio

Recording Engineer & Audio Restoration & Audio Editing

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I played an active role in recording the necessary sounds, performing sound restoration (such as noise cleaning), and editing the sounds for the Electricity sound effects pack. Throughout this process, I worked meticulously to achieve high-quality and clean sound effects.

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Recording Engineer & Sound Desing & Audio Editing

In the development process of the Sci-Fi User Interface sound effects pack, I was involved in the stages of sound recording, sound design, and sound editing. I meticulously recorded each sound, removed unwanted noise, and enhanced clarity to provide an impactful, high-quality audio experience.

Recording Engineer & Audio Restoration & Audio Editing

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In the development of the Zombie Voices sound effects pack, I was involved in sound editing, recording, and noise cleaning. During the recording phase, we had a lot of fun working in a creative and lively atmosphere while meticulously capturing each sound. I cleaned up unwanted noise and enhanced clarity to deliver a high-quality and impactful sound experience. This process was both fun and intense, ensuring the eerie and unsettling atmosphere was conveyed in the best possible way.

Recording Engineer & Audio Restoration & Audio Editing

In the development of the Rip & Tear sound effects pack, I was responsible for sound editing, recording, and noise cleaning. I recorded each sound with precision, carefully removing unwanted noise and refining the audio to deliver a high-quality, intense sonic experience, fitting the chaotic and powerful nature of the theme.

Recording Engineer & Audio Restoration & Audio Editing

In the development of the Fist & Fury: Ultimate Fight Pack sound effects pack, I was involved in the recording and noise-cleaning stages. I conducted the recording process alongside my valuable team members. Once the recordings were completed, I removed unwanted noise to enhance clarity and delivered clean, refined sounds to the design team for use in the design stage.

Recording Engineer & Audio Restoration & Audio Editing

In the production process of the Eat & Drink sound effects pack, I carried out the professional recording of the necessary sounds, removed unwanted noise, and performed detailed sound editing to ensure high quality. I undertook a comprehensive sound restoration and editing process to convey food and drink themes in the clearest and most impactful way.

Recording Engineer & Audio Restoration & Audio Editing

In the development of the Gun Mechanic Assault Rifles sound effects pack, I was involved in sound recording, editing, noise cleaning, and design stages. First, I conducted research to acquire the necessary weapons and select the right equipment for recording. Then, I carefully recorded each weapon sound, removed unwanted noise, and enhanced clarity to achieve high-quality, realistic sounds. Throughout this process, I worked meticulously to ensure each sound would be heard in the most powerful and impactful way possible.

Recording Engineer & Audio Restoration & Audio Editing

I worked on sound recording, editing, noise cleaning, and sound design for the development of the Toy Guns sound effects pack. I acquired the toy guns and ensured each one produced accurate sounds, then carefully edited the recordings to remove unwanted noise. I worked meticulously to create sounds that reflect the fun and playful spirit of toy guns.

Recording Engineer & Audio Restoration & Audio Editing

I was involved in sound recording, editing, noise cleaning, and sound design during the development of the Christmas Games sound effects pack. I worked meticulously to create sounds that reflect the cheerful and energetic atmosphere of the holiday season. Each recording was carefully edited to remove unwanted noise and enhance clarity, ensuring a festive and vibrant result.

Recording Engineer & Audio Restoration & Audio Editing

In the development of the UI Click sound effects pack, I handled sound recording, editing, and noise cleaning. The recording process was quite enjoyable; I carefully captured each click sound, cleaned up unwanted noise, and enhanced clarity to achieve high-quality sounds

Recording Engineer & Audio Restoration & Audio Editing

In the development of the Pop Sound Effects pack, I handled sound recording, editing, and noise cleaning. The recording process was quite fun; I carefully captured each pop sound, cleaned up unwanted noise, and enhanced clarity to achieve high-quality sounds.

Composer & Arranger

I was responsible for the composition, arrangement, and mixing stages of the entire Soundtrack Radio: EDM music pack. The pack combines different genres like trap and trance to create an energetic and dynamic atmosphere. I carefully composed and arranged each track, ensuring the music flowed harmoniously. In the mixing stage, I focused on balancing all elements correctly, aiming to deliver the unique energy of each genre in the best way possible to the listener.

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Gallery

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Services

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​Recording Engineer

Audio Restoration

Post Production

I provide tailored sound recordings to match the concept and style of your project, whether it’s for a game, film, or any other type of media, ensuring the best audio experience.

I offer professional sound restoration services, enhancing the clarity and quality of your audio while preserving its original character. I transform your audio recordings into cleaner and more impactful versions, elevating the listening experience to the highest level.

With my post-production services, I edit and enhance your audio recordings to align with the concept of your project. By paying attention to detail during the editing, mixing, and mastering stages, I ensure a professional result.

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Some My Software Knowledge

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Izotope RX

Acon Digital Acoustica

Reaper

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Studio One

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Experience

Recording Engineer/Studio Assistant
Madrooster Game Audio Lab.
(2022-2024)

Recording Engineer/Studio Assitant
SwishSwoosh
(2022-2024)

  • Conducted on-location and studio recordings to create realistic sound designs.

  • Worked on various sound effects packages to expand sound libraries.

  • Provided professional recording and editing services for in-game audio.

  • Contributed to 10+ sound and music libraries with professional recordings and audio restoration.

  • Conducted thorough research and planning to meet project-specific needs.

  • Executed meticulous recording and sound editing processes for Kontakt Libraries.

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Contact

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Ümit Yurdagül

I am Ümit Yurdagül, 27 years old. Music has always been a passion for me, leading me to pursue a professional journey in sound editing and audio engineering. Between 2022 and 2024, I worked as a sound editor and recording engineer at Swish-Swoosh and MadRooster Game Audio Lab. These experiences helped me enhance my skills, particularly in game audio design and professional recording techniques. I truly enjoy creating innovative solutions for each project and adding my unique touch to music and sound.

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